Archive for November, 2008

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Review for Henry Townshend (MarthTrinity)

November 29, 2008

Henry Townshend by MarthTrinity

Originality: Once again, a moveset with very original ideas. I’ve never thought it’d be possible to make a character like Henry “smashfit”, however, MarthTrinity did it. All of the moves seem to be really copied. Great work on this. I also love some of the attack names, and the plain idea, for example having him golfing in the air… it seems so strange that it’s already great.

Detail: It seems not as detailed as the most regulars’ movesets, but still fairs well. I wouldn’t know where to put in more descriptiveness, though, so I guess that is okay.

Balance: Henry is rather balanced. Slow, powerful moves mix up with faster but weaker ones. He uses 2 or 3 stunning moves, and I especially like his Specials. The Final Smash seems overpowered, but since Henry damages himself greatly, it’s all fairly balanced.

Relevance to Character: Awesome. You made it really true to game – every move is taken from the game. Even though the descriptions seem strange to funny at the first glance, you still manage to put in that creepy aura from Silent Hill, especially in the Extras – so kudos to you.

Extras: Hurr, yea. Everything here, even an Assist Trophy, a stage, a boss and trophies, event matches, stickers, Kirby Hat… everything someone could dream of. I particularly like how especially the extras put the weight onto the horror of the root games – while the moveset is rather neutral, the extras make the moveset Silent Hill-ish, especially the Snake Codec.

Organization: Everything is nicely organized in paragraphs. First there’s a description on how the move looks, then the notes (knockback, damage, use of the move, etc.). There’s a good use of BBCode, colour and pictures. Neat!

Overall: If you like Silent Hill, or odd movesets, Henry is definitely worth a read. And even if you don’t, give him a shot. MarthTrinity is one of the underappreciated moveset creators in MYM, and he does good quality movesets, albeit not extremely detailed. I actually couldn’t help myself but chuckle by some of the moves since they look so out of place. Another one of those strong movesets, and especially likeable since it manages to do the balancing act in between the horror games Henry derives from – Silent Hill – and the cutesy fighter Smash Bros. is. Kudos for that.

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Review for Megaman (Chief Mendez)

November 29, 2008

Originality: Oh wow. Using stuff from Megaman 2, 3 and 9, and mixing it with a fairly unexpected playstyle, this moveset sure is insanely original. The Specials are pretty interesting too, namely the Neutral Special – first only being a normal buster cannon, after killing an enemy you recieve a special power from them. Some of them are useless, some of them are awesome, and they even have strengths against other characters. Every character of the Brawl cast has recieved one of these small attacks, so yea. Also, most attacks are projectiles or at least insanely ranged. Strange, yet interesting, and definitely unique. tl;dr version: Very original!

Detail: It has the right amount of detail. It isn’t only a few words, but also isn’t going overboard. Everything which needs more detail has recieved it. All fine. Odd thing that the throws have the longest descriptions (next to the Neutral Special, of course). O.o

Balance: Some of those move sound extremely broken, in my opinion. Are you sure with the Pro/Con-stuff? Only a few killing moves? But so many of them do good knockback! Some of these moves need to be recovered or have some twists to them, yet alone the recovery move needing 20 seconds (!) to be refilled before being able to used again… I think all of that makes up for Megaman having so powerful moves with such insane range. I still think some of the moves are a bit overpowered, but that’s just me, I guess…

Relevance to Character: No complaint here. All moves are directly taken from actual Megaman games or imitate them. The only thing I dislike is that Megaman uses the X Saber AND (!) comes in appearance of X. But again, that’s just me. Knowing all of the mentioned attacks oh so well, this moveset gave me an insanely nostalgic feel. So kudos to you for that, Mendez.

Extras: A few are here – Kirby Hat, Logo, Taunts and Music. But what! There’s no Victory Poses or Snake Codec? Aww… Ah well. You could add a few little more things, like, a stage or said victory stances, but otherwise, all good.

Organization: Oooo, nostalgic. Oldschool-esque font for the sections, especially lovely made with the “Get equipped with …” line from the games. Nice use of colours and BBCode. It’s all easy to read, I especially love the last part with the “Game Over”-line, as well. Great job on that!

Overall: Megaman was a very fun moveset to read, and I highly enjoyed it. Albeit it doesn’t have such overboarding amount of detail like those movesets of a certain Master, it still is one of the strongest contenders in this contest – and definitely one of Mendez’ best works. If you haven’t read Megaman yet, do it. You gotta love Mendez’ writing style.

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Review for Charley (cheap_josh)

November 28, 2008

Charley by cheap_josh

Originality: Well, it’s an original character. This makes it very original. Hurr. To be serious, though, almost all of her moves are quite unique (knife eyes ftw), and most of her Special mechanics are very interesting. She does what a ghost does, and she does it well. I can’t really say that she needs much more improvement, considering that even the not so creative looking moves (F Tilt) are rather nicely done.

Detail: The detail is all given. It’s not too much, but also definitely fitting into the new standard for MYM 4. Hard-to-imagine moves are aided with pictures. I only had a little bit trouble of understanding the move when it started involving Charley’s head rotating, but I guess that’s just me. Other than that, no complaints here. I love cheap_josh’s style of writing… very laid-back and funny.

Balance: From what I’ve seen, Charley seems very balanced. She has trouble killing enemies, but can rack up damage nicely. She’s a light weight and has a move to charlycide (heehee) with the enemy. Nicely done in balancing out. I also like the fact how in the Final Smash all objects do different knockback and damage depending on their size. The Vanish move could easily be broken, but the staling makes up enough for that.

Relevance to Character: Well, I certainly don’t know much about her, but she seems very fitting to what she is – a ghost. She uses moves involving morphing into ectoplasm or vanishing, or rotating her head, or summoning other spirits. Also, I love her backstory (sponge in the throat? Priceless!).

Extras: The lack of a Snake Codec is a bit sad, in my opinion, but oh well. There’s an extremely hilarious stage, and the best taunt ever (She boos! Get it?), and a great logo.

Organization: Color, BBCode, paragraphs, all rounded up with several pictures to ease the read… Perfectly done.

Overall: Charley, being the first Original Character submitted into MYM 4, made by one of my favourite OC designers, stands definitely out in making a simply ghost so versatile and smash-fit. She easily can stand up against other contenders who were submitted during the first few pages, and is a very fun read. I can only recommend checking out Charley since it’s a very interesting and cool moveset made by one of my favourite contestants.