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Review for Nack/Fang (Hyper_Ridley)

December 1, 2008

Nack the Weasel by Hyper_Ridley

Originality: Oh. Heh. Nack has some quite unique mechanics, namely the Up Special and generally the bullet clips. Having to reload most of your attacks is quite intersting and unique in its own way. Nack using his tail to bounce around or whip enemies makes the moveset more diverse, and some of the moves are really odd. He even has moves for his tether hanging and while being in his shield. Oh dear…

Detail: I was afraid of reading this wall of text, some of it is just so friggin huge… But after all it wasn’t that bad, compared to other towering movesets. There’s everything nicely described so I can imagine very good how each move looks like and works.

Balance: Nack might be a tad little bit broken. He can’t refill his clips in mid-air, so that’s kinda evening it out, and some moves are cancelling it, so yea. Otherwise he sure is high- or toptier matieral, since none of his moves are not extremely useful in this or that way.

Relevance to Character: Nack has almost all moves directly pulled out from the games he appeared in and is absolutely true to them, even with those not being directly taken from the games. So, no complaints in this section. The few lines he speaks give him a lot of personality, though, and I love the Snake Codec calling him a jerk. I loved Nack in the few games he was in (specially Triple Trouble), even when those few games were horrible. You made good use of the little you had, so kudos to you.

Extras: Nack lacks Assist Trophy, Stage or similar stuff, but has a very well written out SSE story with Wario. Music is there, hilarious taunts, ledge attacks, victory poses and even a tripping animation – his trademark trip from Triple Trouble. This makes up a whole lot.

Organization: The purple text parts are a bit hard to read, BUT… that’s minor, though you might want to use the hlighter shade of purple for it. The organization is great – switching between white and purple and easing up the reads with some sprite pictures. Very nicely done.

Overall: Nack looks huge, but compared to other movesets *coughrobotnikmm9megamanandcortexcough* he is actually quite okay. Hyper_Ridley made this a unique yet easy to understand moveset of high quality, and it was a really great read, considering some of his hilarious looking attacks. Imagining them gave me a chuckle or two (“Good bye, cruel world!”). Kudos to you, Hyper_Ridley, as you made the balancing act in between badassery and hilariously dumbness (Final Smash) at some times. The sprite pictures are helping this moveset a lot, as well. Definitely one of my favourites in the contest so far.

2 comments

  1. So, both reviews agree that Nack is a little overpowered. Could you be so kind as to tell me if there’s anything I could do to fix that? Would changing his power to a 4/10 instead of a 6/10 make him balanced?

    Other than that, glad you enjoyed it. =)


  2. There’s a few ways you could reduce that problem to an acceptable amount.
    I’d say either make his moves more laggy, tone down the knockback OR the damage. Since he has a rather speedy playstyle, I think toning down his damage or knockback would be the best solution – depending on what you would prefer for him; Damage Racking or KOing.



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